Assassin

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What cannot be solved with poisons and subterfuge from afar, is dealt with up close with twin blades of death.

Skaven Assassins are the pinnacle of Clan Eshin warriors, elite killers in a class of their own. The few who know of the existence of the black-clad Assassins fear them above all others. Rumours of their cut-throat abilities are whispered in fear: the Clan Eshin devils are invisible and their very shadows are poisonous. The art of sabotage, arson, and poison all form part of an Assassin's deadly bag of tricks. Many Assassins-in-training are lost as the regimen is gruelling. The final tests are death missions assigned by Clan Eshin's ruling council, presided over by Lord Sneek, the leader of the clan and one of the Lords of Decay. After surviving such actions, an Assassin is considered an acknowledged master in the methodology of murder.

Attributes

Attribute Description
Encourage This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Stalk This unit can move hidden in any terrain.

Abilities

Ability Description
Trophy Heads

Oft-times, killers retain the heads of their victims as prizes or reminders of dark deeds done.

Concealment Bombs

When a bomb is smashed, a dark smoke curls out, concealing those who wish to hide and choking everyone else.

Scurry Away!

"He who runs away lives to fight another day!" - so the foul, craven adage goes.

Slippery

Those who are "slippery" cannot be cornered or pinned - they simply "slip" away…

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