Arkhan the Black, known now and forever as the Liche King, was the first and most loyal of the evil Nagash's followers. He helped lead the coup which brought the arch-necromancer to power, and he was the first, after his Lord, to imbibe the Elixir of Life. Arkhan was the most adept of Nagash's pupils in the study of dark sorcery, and he quickly rose to become the necromancer's trusted vizier and principal lieutenant. He led many armies against Nagash's enemies and was never defeated in open combat. In the end, however, the sheer numbers of the Priest Kings' soldiers forced Nagash to retreat. It was Arkhan who led the suicidal counter-attack that gave Nagash the opportunity to escape. For over an hour he held back the Army of the Seven Kings through feats of martial prowess and powerful sorcery. Arkhan finally fell, not to a hero's sword, but to a single spear hurled by an unknown soldier. He stared in horror at the shaft protruding from his chest, knowing that it had pierced his heart. With his dying breath, he threatened that a terrible curse would befall any who touched his corpse, and with that, he slumped to the ground. Within seconds, dark flames had consumed Arkhan's flesh leaving behind only a blackened skeleton. Whilst the rest of Nagash's followers were beheaded and burnt, none dared risk desecrating Arkhan's remains, and so they covered them under a cairn of stones instead. Nagash did not forget his most able lieutenant, and when he returned to wreak vengeance on Nehekhara, Arkhan was reborn as the Liche King - the first of Nagash's nine Dark Lords. These foul beings were the foremost of Nagash's captains, and they brought despair and destruction to his foes.
This unit has the following mount options
|Skeletal Steed||Long-dead destriers, awakened to serve their Unliving masters far beyond death.|
|Skeleton Chariot||Arkhan’s winged chariot moves with supernatural speed as he scours the world in search of the enchanted items that will hasten the Great Necromancer’s return.|
|Can Cause Fear||This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.|
|Encourage||This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.|
|Hide (forest)||This unit can hide in forests until enemy units get too close.|
|The Liber Mortis||
One of the fabled nine Books of Nagash, this tome is one of the most potent sources of necromantic magic in existence.
|My Will Be Done||
Death is no obstacle to those with unalterable, unassailable determination.
Like an insect sting at the point of death, striking out at the killer, sapping their strength as if shot by a thousand arrows.
The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.
In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.
Spellcasters who practise Death Magic can channel the life force of foes into their spells.
|Aspect of the Dread Knight||
An invisible aura of horror surrounds the Wizard’s allies. Only the bravest foes now stand before them.
|Doom & Darkness||
Spirits of the departed assail the Wizard’s foes, sapping their resolve and causing dread among their numbers.
Harnessing the sickly power of Shyish, the Wizard weakens the foe's will to survive the battle.
The Wizard extends an ebon hand towards the chosen foe, leeching its spirit through tainted sorcery.
|The Fate of Bjuna||
Following the fate of the unsmiling warrior, Bjuna, the targets of the caster’s ire will laugh themselves to death.
|The Purple Sun of Xereus||
A colossal orb of purple-edged darkness materialises - those who do not escape its crystalline touch are doomed for eternity!