The Amber Wizard commands the Lore of Beasts, ranging the forces of nature itself against the enemy.
The Wizards of the Amber Order use the symbol of the Arrow and are devotees of the Lore of Beasts, which is heard as an eagle's cry upon the Wind of Ghur. Amber Wizards are renowned for their savage appearance; their hair is wild and unkempt and they dress in furs adorned with bones, feathers, amber beads, and primitive talismans. Few wizards can withstand the touch of Amber Magic, for it is the magic of bestial minds and untamed places, caring little for the ways of civilised cultures. The power of the Wind of Ghur resides most strongly in the thoughts of savage creatures and, as a result, Amber Wizards can commune with animals of all kinds. They also have the ability to assume the strength of the greatest beasts and can induce primal states of terror in others.
This unit has the following mount options
|Warhorse||Descended from the wild ponies of Kislev, Imperial warhorses are suited to harsher climates.|
|Barded Warhorse||Smaller than their powerful Bretonnian equivalents, barding protects Imperial warhorses from blows that would otherwise fell these proud beasts.|
|Imperial Griffon||Part-lion, part-bird of prey, their hooked beaks easily severing the limbs of those who get too close.|
|Imperial Pegasus||The swiftest of mounts – whether on land or in the skies – pegasi hooves can smash a man’s head in with a single blow.|
|Encourage||This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.|
|Hide (forest)||This unit can hide in forests until enemy units get too close.|
A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funnelling the magical tempests to their cause.
Amber is the colour of beasts. Such magic can ensnare and entrap animals much more easily than so-called "intelligent" species.
|Flock of Doom||
With a mighty bellow, the spellcaster invokes Corvus the Crow Lord, summoning his servants to peck at the foe's eyes.
|Pann's Impenetrable Pelt||
Calling upon the beast-spirits of the wild, the caster sheathes vulnerable flesh in unyielding fur and hide.
|The Amber Spear||
Sounding a gnarled horn, the caster summons a glowing amber spear and hurls it at the foe with uncanny accuracy.
|The Curse of Anraheir||
At the spellcaster's command, nebulous nature spirits assail the foe, clawing with hands not nearly as insubstantial as they first appear.
|Transformation of Kadon||
Kadon was able to shift his shape to that of any monster, even a Manticore. One day he found he could not change back...
The spellcaster unleashes the beast within, using its fury to transform allies into bestial forms.
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